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My background is hands-on, but the work is increasingly systems-level: shaping ideas, directing collaborators, building visual languages, and helping teams make ambitious work at scale.

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ROBLOX
Creative Director
2021 - Current

Brand systems, platform events, paid media, developer storytelling, avatar workflows, CGI campaigns, content systems, and AI-assisted production.
 

Work spans Roblox Developer Conference, Roblox Innovation Awards, global platform events, live-action campaign production, marketing-fidelity avatar systems, and AI-assisted creative pipelines.

FREELANCE / AGENCY
Art Director
Senior Motion Designer

2019 - 2021

Campaign, product, and motion systems work across technology, enterprise, gaming, and entertainment.

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Google. Netflix. Target. Cisco. VMware. Twilio. Square. SoFi. Oculus. IGN.

APPLE
Motion Design Art Director
App Store Original Content

2017 - 2019

​Motion, VFX, and editorial systems for App Store, Apple Arcade, WWDC, Apple events, AR storytelling, and platform editorial.
 

Work included Apple Arcade launch concepts, App Store editorial, keynote-adjacent motion, award updates, and polished product and editorial content.

LAYER MEDIA
Art Director
Senior Motion Designer

2016 – 2017

Commercial, conference, and game-launch work for NBA 2K VR, Unity, Amazon Lumberyard, and Ark: Survival Evolved.

EARLIER EXPERIENCE
2K Marin / Mobscene / BLT/AV
2013 – 2016

Trailers, title design, VFX, motion, editing, and entertainment marketing for film, television, games, streaming, and Broadway campaigns.

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©2026 PATRICK TAYLOR STARR

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