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My background is hands-on, but the work is increasingly systems-level: shaping ideas, directing collaborators, building visual languages, and helping teams make ambitious work at scale.

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ROBLOX
Creative Director
2021 - Current

Brand systems, platform events, paid media, developer storytelling, avatar workflows, CGI campaigns, content systems, and AI-assisted production.
 

Work spans Roblox Developer Conference, Roblox Innovation Awards, global platform events, live-action campaign production, marketing-fidelity avatar systems, and AI-assisted creative pipelines.

FREELANCE / AGENCY
Art Director
Senior Motion Designer

2019 - 2021

Campaign, product, and motion systems work across technology, enterprise, gaming, and entertainment.

Google. Netflix. Target. Cisco. VMware. Twilio. Square. SoFi. Oculus. IGN.

APPLE
Motion Design Art Director
App Store Original Content

2017 - 2019

Motion, VFX, and editorial systems for App Store, Apple Arcade, WWDC, Apple events, AR storytelling, and platform editorial.
 

Work included Apple Arcade launch concepts, App Store editorial, keynote-adjacent motion, award updates, and polished product and editorial content.

LAYER MEDIA
Art Director
Senior Motion Designer

2016 – 2017

Commercial, conference, and game-launch work for NBA 2K VR, Unity, Amazon Lumberyard, and Ark: Survival Evolved.

EARLIER EXPERIENCE
2K Marin / Mobscene / BLT/AV
2013 – 2016

Trailers, title design, VFX, motion, editing, and entertainment marketing for film, television, games, streaming, and Broadway campaigns.

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©2026 PATRICK TAYLOR STARR

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